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Choosing an Audio Guide

A Buyer's Guide

Audio-guide handsets, an app, or a conversational guide? All three work. They just don't take the same amount of work to keep working. Here's a fair comparison of what each one actually costs you, some things worth weighing before you sign anything, and why conversational guides are a genuinely new option, not just a lighter version of the other two.

The Three Options

Handsets

Dedicated devices, rented at the entrance and returned at the end, playing pre-recorded audio tied to numbered stops. The most established option, with decades of use behind it - and the one with the most physical infrastructure: units, chargers, storage, a desk to staff.

A Museum App

A branded app visitors download before or during their visit, usually carrying the same pre-recorded content as a handset but on their own phone. Once built, it tends to get updated in occasional releases rather than continuously - a temporary exhibition often outpaces the app describing it. It also asks a lot of the visitor before they've even arrived: one independent analysis of 175 museum apps found average adoption of just 2.47% (Nubart, 2026) - the vast majority of visitors never download it at all.

A Conversational Guide

A genuinely new category, not a lighter version of the first two. Instead of a fixed script played back through a handset or an app, visitors have an actual conversation: they ask what they want to know, in their own words, and get an answer grounded in your own verified content and where they're actually standing. A visitor scans a QR code or taps a link and it runs straight in their phone's browser - no device to collect, no app to download.

How They Compare

Handsets

Upfront cost

High - devices, chargers, storage and a collection desk

Visitor uptake

Limited by queueing to collect and return a device

Revenue potential

Rental fee only, fixed regardless of use

Maintenance overhead

High - daily charging, cleaning, loss and repair

Content updates

Slow - re-recording and re-flashing devices

Language support

Fixed set of pre-recorded tracks per language

Museum App

Upfront cost

Medium-high - build, plus app store setup

Visitor uptake

Limited by download friction before or during the visit

Revenue potential

Rarely monetised directly

Maintenance overhead

Medium - OS updates and app store resubmissions

Content updates

Slower - a code release and app store review

Language support

Limited to what was built and localised

Conversational Guide

Upfront cost

Low - no hardware, no app store

Visitor uptake

Scan or tap, no download - higher uptake

Revenue potential

Can charge per visit and share revenue, or run free

Maintenance overhead

Low - no hardware, no app releases to maintain

Content updates

Fast - update content directly, live in minutes

Language support

Flexible - can converse in many languages

Before You Decide

1

Match the format to your footfall.

A quiet gallery wing and a busy high street behave completely differently - queuing to collect a handset is a minor delay in one and a dealbreaker in the other.

2

Budget for the full lifetime, not the sticker price.

Handsets and apps both look cheaper up front than they end up being once staffing, charging, repairs or app store cycles are factored in.

3

Check how fast content can actually change.

A temporary exhibition or a last-minute correction needs a same-day update, not a re-recording or app store review cycle.

4

Ask what data you get back.

A device return count tells you how many people picked one up. It doesn't tell you what they actually wanted to know.

5

Trial before you commit site-wide.

Start in one space, look at what actually happened, then decide what - if anything - to expand. See what that looks like in practice.

Why Conversational Guides Are Different

Handsets and apps have spent years solving the same problem in different packaging: how to deliver a fixed, pre-recorded script to a visitor. Neither actually solves interpretation itself - a visitor with a follow-up question, a niche interest, or their own pace is still stuck pressing play on someone else's script, however it's delivered.

A conversational guide is the next generation of the same idea: visitors ask what they actually want to know, in their own words, and get an answer grounded in your own verified content. It happens to run in a visitor's phone browser, with no device to collect and no app to download - but that's a side effect of the format, not the point of it. The point is that it's a conversation, not a recording.

Final Thoughts

For the vast majority of museums, galleries and visitor attractions, a conversational guide is worth the trade-off: no hardware to manage, content you can update the same day, and often a way to turn the guide into revenue rather than just a cost. It asks the same thing of a visitor as any app-based option - a smartphone and a browser, with a data or WiFi connection - so a handset only remains relevant for those truly off-grid. For everywhere else, it's worth finding out what your own visitors do with an actual conversation.

See a Conversational Guide In Action

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Source: Nubart, “Museum Audio Guide App Adoption Rates” (analysis of 175 apps, 2026)

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